May 25th, 2012
Register
February Event
Brian Mann
Kirk Ishizaki
Massimo Loi
Matthew Raymond
Mike Haner
Congratulations!
Post kudos here!

Share

Camp Brinkley

Campsite Amenities | Sleeping Arrangements | Building Designations

Printable PDF

The yellow dashed line is the Game Boundary.

Amenities Overview


Cookware, dishes and utensils are not provided. Such items found in the Dining Hall are for Dining Hall use only.

Kitchenettes include refrigerator, microwave, hot water, and stove / oven.

Bathrooms include hot water and showers.

Laundry room with washer and dryer is located in the back of the 4-plex.

Remember to check the What to Bring list!

Sleeping Arrangements


Established Buildings - An individual playing a character that established a building for continuous use In-Game, such as a store, has automatic reservation of one bunk in that building. This applies to the 'business owner' only.

Business owners can reserve bunks in their buildings for other players by somehow marking the bunk with the player's name.

Open bunks in Established buildings can be claimed on a first come, first serve basis, but please check with the Business Owner of the building listed below.

Frontiers does maintain a 'no one will be left out in the cold' sleeping policy. With 60 heated bunk spaces, in addition to a number of sofa's, everyone should be able to find a warm place to sleep for the weekend.

Other buildings/areas rented for the event and not yet Established are open for use on a first come first serve basis. Some buildings and areas not rented can be requested for use through Natalya 30 days before the event.

Medical Needs - An individual with medical needs must be given a bunk in a building that best serves his/her medical needs. If you are one of these individuals, please be considerate of others as this does not give you the power to claim a bunk already taken when another empty one will work the same.

Building Designations


Area designations as of May 25th, 2012

1. Maintenance Yard.
Out-of-Game
. Off limits to everyone except the Camp Ranger and Biomechine Productions personnel.

2. Merchant Alley. In-Game. The 4-plex has four living rooms, six bedrooms with four padded bunks each, four kitchenettes, four bathrooms, heat, and electricity.
Bedroom 1
Cooper's Magic
Natalya C
Bedroom 2
Colville Pharm.
Mass L
Bedroom 3
open
Bedroom 4
open
Bedroom 5
open
Bedroom 6
open
Room 1
Logistics /
Colville Pharm.
Room 2
open
Room 3
open
Room 4
open

3. Settlers Campsite Shoshone. In-Game. The Shoshone Basin consists of three open front Adirondacks each with eight bunks and a fireplace. You can bring materials to enclose the front. No electricity. Firewood provided.
  • open
4. Parking Lot.
Out-of-Game
. All vehicles must be parked here as soon as possible after unloading.

5. Doctor's Cabin. In-Game. A two bedroom house with four padded bunks total, a living room, kitchenette, bathroom, loft, heat and electricity.
  • Mayor's House. Austin Lamb.
6. Director's Cabin. In-Game. A two bedroom house with four padded bunks total, a living room, kitchenette, bathroom, loft, heat and electricity.
  • Gignac's Nicnacs Shop. Jessica Lacey.
  • Solvance Securities. Mike Lamphere.
7. Medical Health Lodge. In-Game. The camp medical cabin has one bedroom with one bed, one bathroom, heat, electricity, and up to four beds in the open area.
  • open
8. White House Saloon. In-Game. The dining hall has two bathrooms, heat, electricity, loft, kitchen, cookware and utensils. The kitchen is Out-of-Game and restricted to players whose characters work at the Saloon.

9. Prospectors Site 1. In-Game. A collection of wooden platforms for tents. While tent sites are always In-Game, sleeping there is allowed from April through August ONLY.

10. Cook's Cabin. In-Game. Reserved for players working in the Saloon. A two bedroom house with four padded bunks total, a living room, kitchenette, bathroom, loft, heat and electricity.
  • Saloon House. Matt Evans, Kate Arsenault, Jeremy Huntman.
11. Trading Post.
Out-of-Game
. A BSA store open during Summer Camp and cannot be rented.

12. Minor's Lodge. In-Game. Two buildings with three bedrooms each filled with two padded bunks each room, and electricity. There are no bathrooms inside (but nearby), and there is no heat, but you can bring a small heater to plug in.
  • open
13. Settlers Campsite Appaloosa. In-Game area if not in use by another group, cabins rented on request. Three open front Adirondacks each with eight bunks and a fireplace. You can bring materials to enclose the front. No electricity. Firewood provided.
  • open
14. Staging. Out-of-Game area used for the game. This is where the Biomechine Inventory is kept for character switching. There is a wash room and the building has electricity.

15. Settlers Campsite Mystery Dog. In-Game. Three open front Adirondacks each with eight bunks and a fireplace. You can bring materials to enclose the front. No electricity. Firewood provided.
  • open
16. Shelter.
Out-of-Game
. Can be rented upon request.

17. Craft Lodge.
Out-of-Game
. Will be rented regularly when 50 person regular attendance is reached.

18. Prospectors Site 2. In-Game. A collection of wooden platforms for tents. While tent sites are always In-Game, sleeping there is allowed from April through August ONLY.

19. Settlers Campsite Medicine Pipe. In-Game area if not in use by another group, cabins rented on request. Two open front Adirondacks each with eight bunks, and one enclosed cabin. Since these buildings do not have electricity or fireplaces/heat, sleeping there is allowed from April through August ONLY. You can bring materials to enclose the front.
  • open
20. Prospectors Site 3. In-Game area. A collection of wooden platforms for tents. While tent sites are always In-Game, sleeping there is allowed from April through August ONLY.

21. Fire Bowl. In-Game if not in use by another group. An outdoor stage area with three bonfire pits that must be used upon request.

22. Settlers Campsite Looking Glass. In-Game area if not in use by another group, cabins rented on request. Three open front Adirondacks each with eight bunks and a fireplace. You can bring materials to enclose the front. No electricity. Firewood provided.
  • open
23. The Lake. In-Game. Stay on the beach. No swimming or boating allowed.

24. Archery / BB Range. In-Game. Open fields.

Campsite capacity: 300 (60 heated, 120 adirondacks, 120 tent). We currently do not use the entire camp, but as regular attendance grows, more of the camp will be reserved.